CHARACTER SHEET ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ NAME: Sakura Holly AGE: 18 PLAYER: CyberBotX RACE: Human CLASS: Cosmic Mage JOB: Agent (Currently); Part-time Gardener / Part-time Dancer (Formerly) HP: 119/121 (Hit Die: 1d6) MP: 91/215 (Magic Die: 1d10) BP: 115/120 LEVEL: 12 XP: 38500 / 45000 ____________ Appearance ¯¯¯¯¯¯¯¯¯¯¯¯ 5'7"; 140 lbs.; D cup; nearly black (very dark brown) eyes; elbow length sandy blond hair tied in a ponytail with a simple black ribbon; average build; a sparkly white short-sleeve (ending right above her elbows) dress with the skirt ending right above the knees, black trim at the ends of the sleeves, skirt, and neckline; a black cape ending halfway between the knees and ankles, clasped with a simple golden chain; sparkly white ballet flats with black trim around the upper; a golden heart-shaped pendant around her neck _____________ Personality ¯¯¯¯¯¯¯¯¯¯¯¯¯ Sakura is a somewhat adventurous, kind-hearted girl. She is usually nice to just about everyone, unless pushed enough in the wrong way. She tries to show a sense of maturity despite only barely being an adult herself. She can be blunt with her honesty, due to her upbringing. When driven by her compulsion to make things tidy, she can act a bit crazy. While there wasn't a lot of technology back in Wildecoast and she didn't really have much of a stance on it, she is often confused by the more advanced technology (from her point of view) that exists in Outside. She has a tendancy to worry about the wellbeing of her teammates, especially Dacquoise (with Dacq, it's possibly to fill in the void left by losing her younger sister, Sayrui). _______ Goals ¯¯¯¯¯¯¯ Sakura has a few desires. She wishes to spread her family's business outside of Wildecoast. She also wishes to make her dancing into a career and become known world-wide. As for her cosmic magic, she currently considers that to be a hobby although still takes it serious and hopes to one day surpass the teachings of her mentor, Fidona. After Decadus destroyed her world, however, her new goal is to help in Mr. Bear's fight to stop Decadus once and for all. To this effect, she also wishes to make sure that no other worlds are destroyed by Decadus. ___________ Backstory ¯¯¯¯¯¯¯¯¯¯¯ Sakura Holly is the second child of Crocus and Kiku Holly, born in the merchant port town of Wildecoast, on the planet Draith. Sakura's parents are both Geomancers and run a gardening shop, where they not only raised plants for sale but also for their own use. The oldest child in the family is Royce, a somewhat rebellious 21 year old Fighter, who was infamous for being a pervert and attempting to hit on just about every female in the town. Sakura also has a younger sister named Sayuri, age 14, who also helps with the family business and looks up to Sakura to the point of also training to be a Cosmic Mage. Sakura led a pretty normal life in Wildecoast as a child. At the age of 5, however, she met her mentor, a Viera Cosmic Mage named Fidona. Fidona saw potential in Sakura (and later on, Sayuri as well), and started training each of them. Fidona was also the one who taught Sakura how to speak the Viera native language of Fluorgan, as well as giving ongoing teaching of the Runic language. At the age of 7, Sakura decided she needed something a bit more to do in her spare time besides learning Cosmic Magic or helping her family's gardening, so she took up dancing as a hobby. She would eventually become a very graceful ballet dancer and started doing shows at the local dance theater. At the age of 10, Sayuri would give Sakura a golden heart-shaped pendant (because she thought it would look pretty on Sakura), and Sakura would wear it nearly all the time, as a show of affection for her little sister. At the age of 13, on a day that started off like any other (aside from having no lessons), Sakura decided to try to learn to swim. Unfortunately for her, the day's good weather went bad, turning into rain and then a thunderstorm. The waters of Wildecoast became very violent, and Sakura was unable to get back to shore. That, combined with the storm, spooked her to the point of never learning to swim. Sakura lives between the Xylon family (who run a computer shop, Xylon Brand Computers) and the Takino family (in charge of the local library). She would occasionally visit the Tart family's bakery, Tart Confectioners, and knew Marina Tart well, but had never actually met Marina's daughter, Dacquoise. Sakura owns one of Xylon Brand's computers but only used it on occassion. Although she is becoming a very skilled Cosmic Mage, she has yet to actually put those skills to real use. ____________________ Outside Happenings ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For her contined Runic language training, Sakura has become student to the Horatio Twins, Allen and Wendy. Sakura has a boyfriend named Costello Acuzio, originally thought to be a cashier at the local supermarket, but is in reality something of an undercover detective working for the Central Tower. During their first date, Acuzio was forced to do battle with a giant turtle-man (later learned to be a Quav), and technically died in the attack despite stopping the turtle, but it later turns out that he was still alive and was sent to recover at the Central Tower. Their second date went considerably better, consisting of a double-date along with Dacq and Bryl. ____________ Attributes ¯¯¯¯¯¯¯¯¯¯¯¯ STATISTIC RATING BONUS TOTAL BOOST% ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Strength 4 15% Vitality 8 20% Agility 10 25% Speed 8 20% Magery 12 30% Willpower 8 20% ___________________ Combat Statistics ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ STATISTIC RATING BONUS TOTAL ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ DC 2 (+1 / 10 levels) MDC 2 (+1 / 7 levels) Magic% 124% (100 + level + MAG) Defense 18 +20 38 Armor 4 + level (12) + armor (65) 81 Magic Defense 20 +40 60 Magic Armor 4 + level (12) + armor (85) 101 ________ Skills ¯¯¯¯¯¯¯¯ SKILL RATING BOOST TOTAL DEFAULT ATTRIBUTE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Magic Lore (Cosmic) 145% 30% 175% MAG (+) Lore (Astronomy) 95% 30% 125% MAG (+) Staves 75% 25% 100% AGI (-) Area Knowledge (Wildecoast) 30% 30% 60% MAG (+) Brawling 30% 25% 55% AGI (-) Language (Common) 200% FLUENT Lore (Plants) 95% 30% 125% MAG (+) Acrobatics 40% 25% 65% AGI Language (Fluorgan) 50% 30% 80% MAG (+) Language (Runic) 80% 30% 110% MAG (+) Research 100% 30% 130% MAG (+) Dancing 100% 25% 125% AGI (*) Awareness 70% 30% 100% MAG Skill points remaining: 0 (Affinity: Scholastic) (Deficiency: Weapon & Combat) (* Social skills get +5% against males) [Dances currently known: Ballet] _________ Weapons ¯¯¯¯¯¯¯¯¯ ITEM TYPE LOCATION DAMAGE NOTES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bronze Staff Staff In Storage 1d8+3 +10% to Staves (Rank D enchantment) Helix Arm Staff Staff Equipped 3d8 +20% to Staves (?) +10% to magic damage _______ Armor ¯¯¯¯¯¯¯ TYPE ITEM ARM M.ARM DEF M.DEF NOTES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Armwear Emergence 15 25 +5 +15 (All part of one set) +60 Max MP Robe Emergence 50 60 +15 +25 See Below for Details Accessory Badge (Outside Agent) 0 0 +0 +0 See Item Below _________________________ Emergence Armor Details ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Emergence armor contains: * Armlets containing a Variable Projection System, which can produce energy for offense, defense, or a variety of utilitarian things. It has 3 modes: - The Bolt, the longer you hold it, the stronger it gets. Does 20d damage. - The Shield, flimsy but can be repaired and empowered with charges. Each charge blocks 20 points of damage from any target, and if strong enough to completely negate a ranged attack, it will deflect or even reflect the attack. - The Grapple, which can allow Sakura to reach further and pull harder. it can also work like a rope. Number of charges needed depends on the object being reached for or pulled. Every charge uses up 5 BP. * Anklets containing Boost Units that can be activated to increase running speed or ability to jump. 5 BP to activate, no running cost. * Disk on the back, containing a Beacon Unit that uses no energy and allows Outside to know where Sakura is, a Survival Unit that protects against gasses and natural elements, and a Gravity Unit that will allow for walking on any surface when activated. Aside from the free Beacon, 5 BP to activate either of the other options, no running cost. When not active, the "armor" looks very much like her normal outfit. When activated, the armor overlays on top of her outfit. The entirety of the armor is white with silver trim. It consists of metal shoulder pads, metal corset, metal skirt (shorter than her outfit's skirt), as well as the above additional items. All the metal is light-weight so as not to inconvenience Sakura. Sakura's staff is slung across her back, between her back and her cape, sticking out in a way to be easily pulled out. __________________________________ Accessories/Recovery Items/Other ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM TYPE NOTES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Badge (Outside Agent) Accessory Small oval-shaped gemstone, normally located on Sakura's heart-shaped pendant Lollipop Support Single-use Bravery spell Bank Chip Misc. Thin black rectangle, about 3 inches long, half an inch tall, displays amount in bank Cell Phone (Black) Misc. Gift from Acuzio! Wearing it around her neck like another necklace Unknown Envelope Misc. Envelope found in a classroom of the Library of Alexandria, seems off, don't know why (MISSING) Ethers x3 Healing Chocolate flavored, heals 30% MP Ring Misc. It only kinda looks like a ring, with machinery bits on it, can be used to hold her badge ITEM LIMIT: STR (4) [Badge doesn't count] GP: 3507 ___________ Abilities ¯¯¯¯¯¯¯¯¯¯¯ ABILITY TYPE COST EFFECTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Cosmic Magic Class N/A See below chart Spell Progression Magic Level XP Level Level 1 1, 1, 1, 4, 7 Level 2 9, 12, 15 Level 3 17, 20, 23 Level 4 25, 28, 31 Level 5 33, 36, 39 Level 6 41, 44, 47 Level 7 49, 52, 55 Level 8 57, 60, 63 Level 9 65, 68, 71 Level 10 73, 76, 79 Any Level 83, 87, 91, 95, 99 ________ Spells ¯¯¯¯¯¯¯¯ * Bomb (Level 1) - Cost: 5 MP - Target: Single - Duration: Instant Deals 3d6 Non-Elemental damage to target. * Detect Gate (Level 2) - Cost: 20 MP - Target: Self - Duration: 1d6 + (MAG / 3) hours The caster can detect spacial or temporal distrubances within 1d6 + (MAG / 3) miles. The only information this spell reveals is the disturbance's general location and simply if it is a portal or a rip, not specifically what kind. * Etherialize (Level 2) - Cost: 15 MP - Target: Self - Duration: 1d6 + (MAG / 3) rounds The caster becomes immaterial. They cannot affect material objects other than their own inventory. They can pass through walls. They cannot attack or cast spells. They cannot be physically attacked, but spells can still deal damage. Spells cannot affect the caster in any other way than dealing damage. * Fireflies (Level 1) - Cost: 5 MP - Duration: 1d6 + (MAG / 3) hours Creates a cloud of firefly-like lights. The caster has completely control over the fireflies, and can make them form short glowing messages, fly through trees, etc. When clustered together, they can create low-light visibility in darkness. The fireflies can be moved as far away as the caster wants, and do not require the caster's concentration to remain. However, if the caster is not within visual range of the fireflies, the caster cannot tell if they have been dispelled. The fireflies can be detonated (as a free action) to end the spell, causing 1d6 Light damage to all nearby enemies. * Lock (Levle 1) - Cost: 5 MP - Duration: Indefinite When cast on an object with a lock, the lock closes itself perfectly. It can still be unlocked through conventional means. When cast on an opening without a lock, such as a cave mouth, a magical barrier appears. This barrier must be tied to a command word when the spell is cast. The barrier can be removed by speaking the command word to it, dealing 50 damage to it, killing the caster, or using Unlock or Magic Unlock on it. The barrier has 0 DEF, 0 MDEF, 0 ARM, and 0 MARM. * Starlight (Level 1) - Cost: 10 MP - Target: All Enemies - Duration: Instant - Success Penalty: -10% - Lore Penalty: -10% Two rounds after casting this spell, stars fall from the sky in mass quantities. This has a Magic% chance of inflicting Blind on any enemy that can see the phenomenon. This also deals 3d6 non-elemental damage to Undead and enemies suffering from the Zombie condition. * Stick (Level 1) - Cost: 5 MP - Target: Single - Duration: 1d6 + (MAG / 3) minutes Gravity is enhanced around the target's hands. They can stick to anything - climbing a sheet of glass, the weapon in their hands (preventing being Disarmed), etc. * Super Sprint (Level 1) - Cost: 4 MP - Target: Single - Duration: 1d6 + (MAG / 3) rounds Target gets (MAG / 5) added to SPD. In addition, the target's running speed is tripled. * Unlock (Level 1) - Cost: 5 MP - Target: Single - Duration: Instant - Lore Penalty: -10% Instantly unlocks any normal (key-based) lock and dispels barriers created by the Lock spell. This has no effect against Magic Lock spells, nor does it have any effect on puzzle or combination locks. * Zodiac: Gemini (Level 2) - Cost: 10 MP - Target: Single - Duration: Instant Deals 3d6 Wind damage to target. This is a Wind Sign. ECHO: (Level / 10)d5 HP healing to a single party member. * Zodiac: Leo (Level 2) - Cost: 10 MP - Target: Single - Duration: Instant Deals 3d6 Fire damage to target. This is a Fire Sign. ECHO: (Level / 20)d5 Earth damage to target. ____________ Advantages ¯¯¯¯¯¯¯¯¯¯¯¯ - Absolute Time (1) During her training as a Cosmic Mage, Sakura was taught how important it was to always know the time, as it would vastly help with her spells. She would carry that training to helping her family's gardening business as well. This instilled a very inate sense of time to Sakura, and she always knows exactly what time it is. - Adroit [Staves] (3) As part of her Cosmic Magic training, Sakura was taught how to use her staff as a weapon in case she either was too weak to cast magic, up against an enemy that had a strong defense to magic, or was trying to conserve her magic. However, Sakura was too weak to utilize the staff as an effective weapon. Fidona taught Sakura to use her finesse in order to provide a boost in the staff's potential. (Basically use AGI instead of STR to damage addition for staves.) - Beauty (1) As a result of her part-time dancing career, Sakura used to always take the time to keep herself looking beautiful. It has now got to the point where her beauty seems almost natural and she hardly has to do anything to keep her appearance up. This has helped her dancing career that much more. Sometimes she is bothered by guys, but hasn't let it affect her too much. - Night Vision (1) More often than not, Fidona would have Sakura train her Cosmic Magic skills at night, so as to help her to get in touch with the magic she was teaching. From the prolonged exposure to such low-light conditions, Sakura gained the ability to see better in the dark than most people. _______________ Disadvantages ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Can't Swim (1) This is coupled with Sakura's Phobia, see below. - Compulsion [Tidyness] (1) Sakura can't stand untidyness. She likes things to be very, very organized so it's easier to find things, and has applied this to just about everything she does. Part of this stems from her upbringing, and part of it stems from her Cosmic Magic training. If she ever comes across anything being out of place and/or untidy, she will be hardpressed to allow that to slide. (To resist, she must pass a Hard Willpower check.) - Honest (1) While helping out with her family's gardening, she was taught to always tell people the truth regarding the plants that they were selling. As a result, this had the impact of keeping her from lying later in life as well. - Obsession [Chocolate] (2) Although Sakura had never met Dot, the Holly family would usually buy baked goods from the Tart family's bakery. As much as Sakura loved their confections, she fell in love with their chocolate treats. She has a hard time resisting anything that contains chocolate, even in small amounts, regardless of knowing how bad it is to eat too much of the stuff. - Phobia [Brontophobia a.k.a. Fear of Thunder and Lightning] (2) When Sakura was 13, she was attempting to learn to swim. However, during her attempt, it started to rain. Sakura thought nothing of it at first and kept trying. But as luck would have it, things picked up and it started to storm. The thunderstorm caused the waters around Wildecoast to become violent, and Sakura was unable to get back to shore. She nearly drowned as she heard the thunder and saw the lightning all around her. In the end, she was saved by Fidona who wanted to give a surprise lesson. The whole ordeal scared Sakura so much that she not only was unable to learn how to swim, but she would forever be afraid of thunder and lightning.