Portrait
Portrait
Identity
Name: Sakura Costello-Holly
Title: The Starweaver
Religion:
Player Information
Player: CyberBotX
Campaign: The Outside Insiders
Created On: Dec 5, 2012
0 Points
Attributes: 273
Advantages: 193
Disadvantages: -94
Quirks: -4
Skills: 192
Spells: 389
Race: 0
Earned: -949
Description
Race: Human Height: 5' 7" Hair: Sandy Blond, Elbow-Length
Gender: Female Weight: 140 lb Eyes: Dark Brown (nearly black)
Age: 54 Size: +0 Skin: Fair
Birthday: June 1 TL: 10 Hand: Right
Attributes
Strength (ST): 7
Dexterity (DX): 13
Intelligence (IQ): 18
Health (HT): 11
Will: 18
Fright Check: 20
Basic Speed: 6
Basic Move: 6
Perception: 18
Vision: 18
Hearing: 18
Taste & Smell: 18
Touch: 18
thr: 1d-3, sw: 1d-2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 9.8 lb 6 10
Light (1) 19.6 lb 4 9
Medium (2) 29.4 lb 3 8
Heavy (3) 58.8 lb 2 7
X-Heavy (4) 98 lb 1 6
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP:
Basic FP: 30
Tired: 9
Collapse: 0
Unconscious: -30
Current HP:
Basic HP: 15
Reeling: 4
Collapse: 0
Check #1: -15
Check #2: -30
Check #3: -45
Check #4: -60
Dead: -75
Lifting & Moving Things
Basic Lift: 9.8 lb
One-Handed Lift: 19.6 lb
Two-Handed Lift: 78.4 lb
Shove & Knock Over: 117.6 lb
Running Shove & Knock Over: 235.2 lb
Carry On Back: 147 lb
Shift Slightly: 490 lb
Advantages & Disadvantages Pts Ref
Advantages 193
Absolute Timing
Chronolocation, +3.
5 B35
Ambidexterity 5 B39
Appearance
Beautiful, +12.
12 B21
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Extra Attack 1 25 B53
Flexibility 5 B56
Language: Common
Spoken (Native), +0; Written (Native), +0.
0 B24
Language: Viera
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Legal Immunity
Petty Diplomat, +15.
15 B65
Magery 5 55 B66
Mind Shield 1 4 B70
Night Vision 6 6 B71
Perfect Balance 15 B74
Reputation 2
People Affected (Almost everyone except offworld visitors), x0.67; Recognized all the time, x1.
For stopping Decadus and helping shape Dacquoi 4
7 B26
Status 1
Former Agent
5 B28
Tenure 5 B93
Unaging 0 B95
Voice 10 B97
Disadvantages -94
Astraphobia (Lightning and Thunder)
CR: 6 (Rarely).
-20 B150
Compulsive Cleaning/Tidying
CR: 9 (Fairly Often).
-7 B128
Curious
CR: 12 (Quite Often).
-5 B129
Fearfulness 1 -2 B136
Honesty
CR: 6 (Rarely).
-20 B138
Pacifism: Reluctant Killer -5 B148
Selfless
CR: 12 (Quite Often).
-5 B153
Sense of Duty
Nuo, -10.
-10 B153
Truthfulness
Cannot lie at all (no self-control roll)
-20 B159
Perks/Quirks -4
Careful -1 B163
Can't Swim -1 B165
Dull -1 B164
Obsession
Chocolate
-1 B164
Skills SL RSL Pts Ref
Acrobatics 16 DX+3 12 B174
Administration 18 IQ+0 2 B174
Aerobatics 14 DX+1 8 B174
Area Knowledge (Dacquoi 4) 22 IQ+4 12 B176
Astronomy/TL10 (Observational) 18 IQ+0 4 B179
Body Sense 15 DX+2 12 B181
Climbing 16 DX+3 1 B183
Computer Operation/TL10 14 IQ-4 0 B184
Cooking 17 IQ-1 1 B185
Criminology/TL10 18 IQ+0 2 B186
Dancing 20 DX+7 28 B187
Diplomacy 19 IQ+1 2 B187
Fast-Talk 16 IQ-2 4 B195
First Aid/TL10 19 IQ+1 2 B195
Games (Video Games) 20 IQ+2 4 B197
Gardening 21 IQ+3 8 B197
Gesture 20 IQ+2 4 B198
Group Performance (Choreography) 19 IQ+1 2 B198
Hiking 10 HT-1 1 B200
Housekeeping 20 IQ+2 4 B200
Innate Attack (Projectile) 16 DX+3 8 B201
Jumping 13 DX+0 1 B203
Law (Nuo) 17 IQ-1 2 B204
Literature 17 IQ-1 2 B205
Observation 19 Per+1 4 B211
Savoir-Faire (High Society) 18 IQ+0 1 B218
Staff 16 DX+3 12 B208
Stealth 13 DX+0 1 B222
Performance 21 IQ+3 4 B212
Public Speaking 19 IQ+1 1 B216
Research/TL10 19 IQ+1 4 B217
Riding (Horse) 12 DX-1 1 B217
Symbol Drawing (Runeology) 20 IQ+2 12 B224
Teaching 22 IQ+4 16 B224
Thaumatology 23 IQ+5 8 B225
Writing 18 IQ+0 2 B228
Spells Class Mana Cost Time SL RSL Pts Ref
Air
Air Jet Regular
Air
1-3
Same
1 sec
1 sec
23 IQ+5 4 M24
Create Air Area
Air
1
-
1 sec
5 sec
21 IQ+3 1 M23
Purify Air Area
Air
1
-
1 sec
Instant
22 IQ+4 2 M23
Shape Air Regular
Air
1-10
-
1 sec
1 min
21 IQ+3 1 M24
Wall of Wind Area
Air
2
Half
Instant
1 min
21 IQ+3 1 M25
Body Control
Hinder Regular
Body Control
1-4
Same
1 sec
1 min
22 IQ+4 2 M36
Communication and Empathy
Borrow Language Regular
Communication
3
1
3 sec
1 min
21 IQ+3 1 M46
Compel Truth Info
Communication
4
2
1 sec
5 min
22 IQ+4 2 M47
Lend Language Regular
Communication
3
1
3 sec
1 min
21 IQ+3 1 M46
Sense Emotion Regular
Communication
2
-
1 sec
Instant
21 IQ+3 1 M45
Sense Foes Info/Area
Communication
1/area, min 2
-
1 sec
Instant
22 IQ+4 2 M44
Truthsayer Info
Communication
2
-
1 sec
Instant
23 IQ+5 4 M45
Earth
Create Earth Regular
Earth
2/25 cu ft
-
1 sec
Permanent
21 IQ+3 1 M51
Earth to Stone Regular
Earth
3/25 cu ft #
-
1 sec
Permanent
22 IQ+4 2 M51
Flesh to Stone Regular
Earth
10#
-
2 sec
Permanent
23 IQ+5 4 M31
Seek Earth Info
Earth
3
-
10 sec
Instant
21 IQ+3 1 M50
Shape Earth Regular
Earth
1/25 cu ft
Half
1 sec
1 min
21 IQ+3 1 M50
Stone Missile Missile
Earth
1-Magery
-
1-3 sec
Instant
23 IQ+5 4 M52
Fire
Create Fire Area
Fire
2
Half
1 sec
1 min
21 IQ+3 1 M72
Fireball Missile
Fire
1-Magery
-
1-3 sec
Instant
23 IQ+5 4 M74
Ignite Fire Regular
Fire
1-4
Same
1 sec
1 sec
22 IQ+4 2 M72
Shape Fire Area
Fire
2
Half
1 sec
1 min
21 IQ+3 1 M72
Gate
Accelerate Time Area
Gate
Varies
Varies
2 sec
1 min
22 IQ+4 4 M86
Control Gate Regular
Gate
6
Half
10 sec
1 min
25 IQ+7 12 M85
Create Gate Regular
Gate
Varies
Varies
Varies
1 min
20 IQ+2 1 M85
Divert Teleport Blocking
Gate/Movement
Varies
-
1 sec
Instant
20 IQ+2 1 M84
Phase Blocking
Gate
3
-
1 sec
Instant
22 IQ+4 2 M83
Rapid Journey Special
Gate/Movement
Varies
Varies
5 sec
1 min
23 IQ+5 8 M82
Scry Gate Regular
Gate
4
Same
10 sec
1 min
21 IQ+3 1 M85
Seek Gate Info
Gate
3
-
10 sec
Instant
22 IQ+4 2 M85
Slow Time Area
Gate
Varies
Varies
2 sec
1 min
22 IQ+4 4 M86
Suspend Time Area
Gate
5
Same
5 min
1 day
21 IQ+3 2 M86
Time Out Area
Gate
5
-
5 min
Instant
21 IQ+3 2 M87
Trace Teleport Info
Gate/Movement
3
-
1 sec
Instant
22 IQ+4 2 M84
Illusion and Creation
Complex Illusion Area
Illusion & Creation
2
Half
1 sec
1 min
22 IQ+4 2 M96
Control Illusion Regular
Illusion & Creation
1
-
2 sec
Permanent
21 IQ+3 1 M97
Dispel Illusion Regular
Illusion & Creation
1
-
1 sec
Instant
21 IQ+3 1 M97
Independence Area
Illusion & Creation
2
-
Varies
Varies
22 IQ+4 2 M96
Initiative Area
Illusion & Creation
Varies
-
10 sec
Varies
21 IQ+3 1 M97
Know Illusion Info
Illusion & Creation
2
-
1 sec
Instant
23 IQ+5 4 M97
Perfect Illusion Area
Illusion & Creation
3
Half
1 sec
1 min
21 IQ+3 1 M96
Phantom Area
Illusion & Creation
5
Half
1 sec
1 min
20 IQ+2 1 M97
Simple Illusion Area
Illusion & Creation
1
Half
1 sec
1 min
22 IQ+4 2 M95
Knowledge
Analyze Magic Info
Knowledge
8
-
1 hr
Instant
21 IQ+3 1 M102
Aura Info
Knowledge
3
-
1 sec
Instant
22 IQ+4 2 M101
Detect Magic Regular
Knowledge
2
-
5 sec
Instant
23 IQ+5 4 M101
Find Direction Info
Knowledge
2
-
1 sec
Instant
22 IQ+4 2 M101
Glass Wall Regular
Knowledge
4
2
1 sec
1 min
22 IQ+4 2 M103
History Info
Knowledge
Varies
1 sec/pt
Instant
21 IQ+3 1 M106
Identify Spell Info
Knowledge
2
-
1 sec
Instant
22 IQ+4 2 M102
Images of the Past Regular
Knowledge/Light & Darkness
3 + Time modifier
Same
10 sec
1 min
21 IQ+3 1 M107
Mage Sense Info
Knowledge
3
2
1 sec
1 min
22 IQ+4 2 M102
Mage Sight Regular
Knowledge
3
2
1 sec
1 min
22 IQ+4 2 M102
Memorize Regular
Knowledge/Mind Control
3
-
2 sec
1 day
21 IQ+3 1 M105
Reconstruct Spell Info
Knowledge
Varies
-
10 sec
Instant
21 IQ+3 1 M106
See Secrets Regular
Knowledge
5
2
5 sec
1 min
21 IQ+3 1 M107
Seek Magic Info
Knowledge
6
-
10 sec
Instant
22 IQ+4 2 M102
Seeker Info
Knowledge
3
-
1 sec
Instant
22 IQ+4 2 M105
Trace Regular
Knowledge
3
1
1 min
1 hr
21 IQ+3 1 M106
Light and Darkness
Blur Regular
Light
1-5
Same
2 sec
1 min
22 IQ+4 2 M113
Bright Vision Regular
Light
2
1
1 sec
1 min
22 IQ+4 2 M111
Colors Regular
Light
2
1
1 sec
1 min
23 IQ+5 4 M110
Continual Light Regular
Light
2 moon, 4 torch, 6 day
-
1 sec
2d days
23 IQ+5 4 M110
Dark Vision Regular
Light
5
2
1 sec
1 min
23 IQ+5 4 M111
Flash
HT roll to resist blinding
Regular
Light
4
-
2 sec
Instant
22 IQ+4 2 M112
Gloom Area
Light
Varies
-
Varies
2d days
21 IQ+3 1 M112
Glow Area
Light
Varies
-
Varies
2d days
23 IQ+5 4 M112
Hawk Vision Regular
Light
2/level
Half
2 sec
1 min
22 IQ+4 2 M111
Hide Regular
Light
1-5
Same
5 secs
1 hour
21 IQ+3 1 M113
Infravision Regular
Light
3
1
1 sec
1 min
23 IQ+5 4 M111
Invisibility Regular
Light
5
3
3 sec
1 min
25 IQ+7 12 M114
Light Regular
Light
1
1
1 sec
1 min
24 IQ+6 8 M110
Light Jet
blinds only when darkness penalty is -5 or more
Regular
Light
2
1
1 sec
1 min
23 IQ+5 4 M112
Mirror Regular
Light
2
2
1 sec
1 min
22 IQ+4 2 M112
See Invisible Regular
Light
4
2
1 sec
1 min
23 IQ+5 4 M113
Shape Light Regular
Light
2
2
1 sec
1 min
23 IQ+5 4 M111
Sunbolt Missile
Light
1-3xMagery
-
1-3 sec
Instant
23 IQ+5 4 M114
Sunlight Area
Light
2
Half
1 sec
1 min
22 IQ+4 2 M114
Meta-Spells
Catch Spell Blocking/Special
Meta
3
-
1 sec
Instant
21 IQ+3 2 M123
Counterspell Regular
Meta
Half countered spell
5 sec
Instant
24 IQ+6 8 M121
Dispel Magic Area
Meta
3
-
sec=cost
Permanent
21 IQ+3 1 M126
Great Ward Blocking
Meta
1/subject
-
1 sec
Instant
21 IQ+3 1 M122
Maintain Spell Special
Meta
maint cost of subject spell
-
2 sec
Varies
21 IQ+3 2 M128
Reflect Blocking
Meta
4 or 6
-
1 sec
Instant
22 IQ+4 2 M122
Restore Mana Area
Meta
10
-
1 hr
Permanent
21 IQ+3 2 M127
Spellguard Regular
Meta
1-3
Same
sec=cost
10 hrs
20 IQ+2 1 M127
Suspend Magic Area
Meta
3
2
1 sec/pt
1 min
21 IQ+3 1 M123
Suspend Mana Area
Meta
5
-
10 min
Varies
20 IQ+2 1 M125
Suspend Spell Regular
Meta
1/10th suspended spell
Same
1 sec
1 min
23 IQ+5 4 M121
Ward Blocking
Meta
2 or 3
-
1 sec
Instant
22 IQ+4 2 M122
Linking
Delay Regular
Meta/Linking
3
3
10 sec
2 hrs
25 IQ+7 12 M130
Link Area
Meta/Linking
8
-
4 hrs
Until triggered
21 IQ+3 1 M131
Mind Control
Alertness Regular
Mind Control
2/pt increase
Half
1 sec
10 min
21 IQ+3 2 M133
Daze Regular
Mind Control
3
2
2 sec
1 min
21 IQ+3 1 M134
Foolishness Regular
Mind Control
1-5
Half
1 sec
1 min
21 IQ+3 1 M134
Keen Hearing Regular
Mind Control/Sound
1
Half
1 sec
30 min
22 IQ+4 2 M133
Keen Vision Regular
Mind Control
1/pt increase
Half
1 sec
30 min
22 IQ+4 2 M133
Rear Vision Regular
Mind Control
3
1
1 sec
1 min
22 IQ+4 2 M134
Sleep Regular
Mind Control
4
-
3 sec
Until awakened
23 IQ+5 4 M135
Wisdom Regular
Mind Control
4/pt of IQ
Same
1 sec
1 min
21 IQ+3 1 M135
Movement
Apportation Regular
Movement
Varies
1 sec
1 min
23 IQ+5 4 M142
Blink Blocking
Gate/Movement
2
-
1 sec
Instant
24 IQ+6 8 M148
Blink Other Blocking
Gate/Movement
2
-
1 sec
Instant
21 IQ+3 1 M148
Dancing Object Regular
Movement
4
2
10 sec
1 hr
22 IQ+4 2 M144
Deflect Missile Blocking
Movement/Protection
1
-
1 sec
Instant
22 IQ+4 2 M143
Ethereal Body Regular
Movement
8
4
30 sec
10 sec
25 IQ+7 16 M146
Flight Regular
Movement
5
3
2 sec
1 min
25 IQ+7 16 M145
Great Haste Regular
Movement
5
-
3 sec
10 sec
22 IQ+4 4 M146
Haste Regular
Movement
2/pt
Half
2 sec
1 min
24 IQ+6 8 M142
Hawk Flight Regular
Movement
8
4
3 sec
1 min
22 IQ+4 4 M146
Levitation Regular
Movement
1 per 80 lbs
Half
2 sec
1 min
23 IQ+5 4 M143
Lockmaster Regular
Movement
3
-
10 sec
Instant
23 IQ+5 4 M144
Locksmith Regular
Movement
2
2
1 sec
1 min
22 IQ+4 2 M143
Poltergeist
throws object with ST 15, p. B355. Cost: 1 pt for an item up to 10 lbs (1d dmg); 2 pts for something up to 25 lbs (1d+1 dmg).
Missile
Movement
1 or 2
-
1 sec
Instant
22 IQ+4 2 M144
Slow Regular
Movement
5
4
3 sec
10 sec
22 IQ+4 2 M145
Slow Fall Regular
Movement
1 per 50 lbs
Half
1 sec
1 min
23 IQ+5 4 M144
Teleport Special
Gate/Movement
Varies
-
1 sec
Instant
23 IQ+5 8 M147
Teleport Other Regular
Gate/Movement
Varies
_
1 sec
Instant
21 IQ+3 2 M147
Undo Regular
Movement
Varies
Varies
1 sec
Instant
22 IQ+4 2 M145
Wallwalker Regular
Movement
1 per 50 lbs
Half
1 sec
1 min
22 IQ+4 2 M144
Winged Knife
throws any weapon with ST 15
Missile
Movement
1/lb
-
1 sec
Instant
22 IQ+4 2 M145
Protection and Warning
Catch Missile Blocking
Protection
2
-
1 sec
Instant
22 IQ+4 2 M168
Magelock Regular
Protection
3
2
4 sec
6 hrs
23 IQ+5 4 M166
Return Missile Blocking
Protection
2
-
1 sec
Instant
22 IQ+4 2 M168
Sense Danger Info
Protection
3
-
1 sec
Instant
21 IQ+3 1 M166
Teleport Shield Area
Gate/Protection
1#
Same
10 sec
1 hr
23 IQ+5 4 M170
Watchdog Area
Protection
1
Same
10 sec
10 hrs
21 IQ+3 1 M167
Sound
Converse Regular
Sound
2
-
1 sec
Indef #
22 IQ+4 2 M173
Garble Regular
Sound
4
2
1 sec
1 min
21 IQ+3 1 M172
Hush Regular
Sound
2
1
2 sec
10 sec#
22 IQ+4 2 M172
Silence Area
Sound
2
Half
1 sec
1 min
22 IQ+4 2 M171
Sound Regular
Sound
Varies
1/ min
1 sec
Varies
21 IQ+3 1 M171
Voices Regular
Sound
3
2
1 sec
1 min
21 IQ+3 1 M172
Wall of Silence Area
Sound
2
Half
1 sec
1 min
22 IQ+4 2 M172
Water
Create Water Regular
Water
2/gal
-
1 sec
Permanent
21 IQ+3 1 M184
Ice Dagger Missile
Water
1-Magery
-
1-3 sec
Instant
23 IQ+5 4 M188
Ice Sphere Missile
Water
1-Magery
-
1-3 sec
Instant
21 IQ+3 1 M186
Seek Water Info
Water
2
-
1 sec
Instant
21 IQ+3 1 M184
Shape Water Regular
Water
1#
1
2 sec
1 min
21 IQ+3 1 M185
Purify Water Special
Water
1/gal
-
5-10/gal#
Permanent
22 IQ+4 2 M184
Weather
Predict Weather Info
Air/Weather
Varies
-
5 sec
Instant
22 IQ+4 2 M193
Resist Lightning Regular
Air/Protection/Weather
2
1
1 sec
1 min
22 IQ+4 2 M196
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Air Jet Jet 9 No 2d kb/point 1/point
Create Fire Area 0 No 1d-1 burn Special
Flash
HT roll to resist blinding
Area 0 No Blinds Special
Light Jet
blinds only when darkness penalty is -5 or more
Jet 9 No Blinds 10
Natural Kick 11 No 1d-3 cr C,1
Natural Kick w/Boots 11 No 1d-2 cr C,1
Natural Punch 13 10 1d-4 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Fireball 16 1 1d burn/point 25/50
Ice Dagger 16 3 1d-1 imp/point 30/60
Ice Sphere 16 2 1d cr/point 40/80
Poltergeist
throws object with ST 15, p. B355. Cost: 1 pt for an item up to 10 lbs (1d dmg); 2 pts for something up to 25 lbs (1d+1 dmg).
9 1 Special cr 20/60
Stone Missile 16 2 1d+1 cr/point 40/80
Sunbolt 9 2 1d-1 imp/point 75/150
Winged Knife
throws any weapon with ST 15
9 1 per weapon 20/40
Equipment (0 lb; $0) # $ W ∑ $ ∑ W Ref
Notes