Advantages & Disadvantages |
Pts |
Ref |
Advantages |
327 |
|
Absolute Direction Requires signal, -20%. |
4 |
B34 |
Acute Hearing 2 |
4 |
B35 |
Acute Vision 2 |
4 |
B35 |
Ambidexterity |
5 |
B39 |
Combat Reflexes (NOTE: This was included with Enchanced Time Sense) - Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) |
0 |
B43 |
Contact (RPG) Effective skill (15), +2; Group, x5; Appears quite often (12-), x2; Somewhat reliable, x1. |
20 |
B44 |
Damage Resistance 3 Can't wear armor, -40%. |
9 |
B47 |
Discriminitory Hearing Profiling, +50%. |
23 |
B49 |
Doesn't Eat or Drink |
10 |
B50 |
Enhanced Time Sense |
45 |
B52 |
Fearlessness 5 |
10 |
B55 |
Filter Lungs |
5 |
B55 |
Hyperspectral Vision |
25 |
B60 |
Language: English Native, -6; Spoken (Native), +3; Written (Native), +3. |
0 |
B24 |
Legal Enforcement Powers RPG, +5. |
5 |
B65 |
Meta-Trait: Artificial Intelligence |
42 |
B263 |
Absolute Timing |
2 |
B35 |
Digital Mind |
5 |
B49 |
Doesn't Sleep |
20 |
B50 |
Eidetic Memory Photographic, +5. |
10 |
B51 |
Lightning Calculator Intuitive Mathematician, +3. |
5 |
B66 |
Meta-Trait: Machine |
25 |
B263 |
Eight-hour energy reserve, Refuel 3 times per day |
0 |
B263 |
Injury Tolerance (No Blood) |
5 |
B61 |
Injury Tolerance (Unliving) |
20 |
B61 |
No fatigue points, Don't spend fatigue points |
0 |
B263 |
Resistant Immunity to Metabolic Hazards, +30. |
30 |
B81 |
Unhealing (Total) |
-30 |
B160 |
Wears out instead of aging |
0 |
B263 |
Microscopic Vision 1 |
5 |
B68 |
Modular Abilities (Computer Brain) 5 Limited Use (May only use skill/advantage once in a 24-hour period, is then forgotten), -40%. |
16 |
B71 |
Parabolic Hearing 1 |
4 |
B72 |
Penetrating Vision 1 Reduced Range (1/2 Range), -10%. Normally 6 inches per level |
9 |
B74 |
Protected Sense (Hearing) |
5 |
B78 |
Protected Sense (Vision) |
5 |
B78 |
Rank 1 Administrative Rank: Experimental Clerical Bot |
0 |
B29 |
Scanning Sense Radar, +20. |
20 |
B81 |
Sealed |
15 |
B82 |
Telecommunication Radio, +10; Secure, +20%. |
12 |
B91 |
Disadvantages |
-200 |
|
Cannot Learn |
-30 |
B125 |
Code of Honor (Professional) |
-5 |
B127 |
Disturbing Voice |
-10 |
B132 |
Electrical |
-20 |
B134 |
Honesty CR: 6 (Rarely). |
-20 |
B138 |
Low Empathy |
-20 |
B142 |
Maintenance People Required: 2, -20; Frequency: Daily, x1. Requires Electronics Repair and Mechanic |
-20 |
B143 |
No Sense of Humor -2 Reaction |
-10 |
B146 |
No Sense of Smell/Taste |
-5 |
B146 |
Numb |
-20 |
B146 |
Pacifism: Cannot Harm Innocents |
-10 |
B148 |
Sense of Duty RPG, -5. |
-5 |
B153 |
Stubbornness |
-5 |
B157 |
Truthfulness CR: 6 (Rarely). |
-10 |
B159 |
Wealth Struggling (Starting wealth is 1/2 average), -10. |
-10 |
B25 |
Perks/Quirks |
0 |
|
Cannot Float |
-1 |
B165 |
Accessory (Computer) |
1 |
B100 |
Nosy |
-1 |
B164 |
Penetrating Voice |
1 |
B101 |